Engineering for one of the largest Rust game server networks — high-performance game servers, a full web platform for players, and the tooling that keeps a massive community running around the clock.
Atlas Rust runs a network of high-population servers for Rust — one of the most demanding multiplayer survival games there is. Thousands of concurrent players per wipe cycle, custom gameplay on every server, and a community that expects everything to just work, day and night.
EXN engineered the platform around the game: the web experience where players link accounts, buy kits and packages, and track their stats — plus the server-side plugins, moderation tooling, and infrastructure automation that let a small staff operate a network this size reliably.
The web home of the network — account linking, server browser, leaderboards, and a store with live delivery of purchases into the game.
Custom gameplay systems, events, and quality-of-life features built as server plugins — the differentiators that keep players choosing Atlas over stock servers.
Staff tooling for a community of this scale — ban management, report queues, appeals, and integrations that meet players where they are, in-game and on Discord.
Orchestration for the server fleet — automated wipe cycles, deployments, monitoring, and capacity planning for the population spikes every wipe day brings.
Game communities are unforgiving product environments: wipe day is a launch event every cycle, and the audience tells you immediately when something breaks. Building for that cadence means automation, observability, and systems that recover on their own.